
Overview
Unity Certified User: Programmer certification
Empower creators to tell their stories, share their visions and validate their skills.
Unity is the leading content-creation platform for VR/AR, real-time 3D, and mobile 2D. Unity is used by students and professionals around the world to create everything from games to movies, 3D models to VR simulations.
The Unity Certified User certification is an entry-level credential that allows individuals to get started in interactive content creation for industries such as gaming, entertainment, automotive, AEC and XR. The Unity Certified User certification helps employers and institutions verify a candidate’s knowledge and skills using Unity technology to succeed in these industries. Whether it’s a desire to create games and apps or build new worlds in AR/VR, the Unity Certified User certification is the place to start.
Benefits of the Unity Certified User certification
Result-driven way to ensure your curriculum aligns with industry and global standards.
Prepares your students for college or a career using Unity technology to create interactive content.
Positions your students as credible job candidates to employers with an industry-recognized credential.
Exam Objectives
- Module 1: Debugging, problem-solving, and interpreting the API
- Given an example of a debug log message, create the
code that created the log message. - Given a code clip and its associated error message(s),
determine which object(s) is(are) null. - Given a specific programming task requiring the use of
a particular class in the API, determine the appropriate
method and/or properties, arguments, or other syntax to
use.
- Given an example of a debug log message, create the
- Module 2: Creating code
- Indicate when and how to initialize and use variables
inlcuding but not limited to the approritate use of all
variable modifiers and data collections such as Arrays,
Lists and Dictionaries. - Given a list of keywords and syntax elements, construct a
viable Function declaration. - Given a code clip and a description of its desired result,
identify the appropriate function to control or trigger a state
including but not limited to the Animator Controller. - Given a scenario where a specific type of input is required
and the building blocks needed are provided, construct the
necessary input listener including but not limited to the
keyboard and touch input. - Demonstrate when and/or how to use the various logic and
flow control operators used in C# and Unity.
2.6. Given a scenario, identify appropriate actions to take when
a UI element reports a change.
- Indicate when and how to initialize and use variables
- Module 3: Evaluating code
- Given a scenario about the need to manage an event
function, determine the appropriate action to take including
but not limited to the keyboard and touch input. - Given a code clip that produces an error because of a
variable whose data type is declared incorrectly, identify the
error. - Given a code clip that produces an error because a function
or variable is declared or used incorrectly (public/private
mismatch), identify the error including but not limited to the
use of Animation events. - Given a code clip containing a class definition, distinguish
whether the class is an ECS class or some other type of
class. - Given a set of code clips, recognize the clip that uses
naming conventions that observe Unity naming standards. - Given a code clip (or a set of code clips), recognize the
comments that accurately describe what the code is doing
- Given a scenario about the need to manage an event
- Module 6 Navigating the Interface
- Describe the purpose, features, and functions of the
various Unity IDE windows. - Demonstrate how to change the default scripting IDE.
- Given a scenario which includes the following, then create
a functional state machine.- a. a limited portion of a gaming scenario
- b. a set of animation clips
- c. a list of property settings,
Create and program a function state machine within the
Unity Animator Controller including but not limited to the
use of Animator functions syntax.
- Describe the purpose, features, and functions of the
Exam Roadmap
