Corona Rendering Course

Trainer Mohammad Abu Zaid
Place Omniplan
Fee 170 JOD
Av. Seats 10
Schedule 10/04/2019 10/04/2019 Sun, Tue, Thu 3:00 PM to 5:30 PM
duration 22 Hrs
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Course Information

Overview

N/A

objectives

في هذه الدورة سوف تتعلم
In this course you will learn:


الصور الواقعية في الاظهار الثلاثي الأبعاد ، لا سيما التركيز في Archviz (التصور المعماري).

Photorealism in 3D renders, especially focused in Archviz (Architectural Visualization).


الاضاءة في Corona Renderer ، المواد ، الخرائط ، عناصر التقديم ، تحسين الوقت (عمليات العرض السريعة)

Corona Renderer’s Lights, Materials, Maps, Render Elements, Time Optimization (fast renders)


النظريات والممارسات المطبقة في: الكاميرا (التركيب ، الإطار ، العدسات ، المؤثرات) ، الإضاءة (سلوك الضوء الحقيقي ، كيفية إضاءة أي مشروع في أي حالة إضاءة) ، مواد PBR (محاكاة سلوك أي مادة بسهولة من نفس المنهجية).

Theories & Practices applied in: Camera (composition, framing, lenses, effects), Lighting (Real light behavior, how to illuminate any project in any light situation), PBR materials (simulating the behavior of any material easily from the same methodology).


مرحلة ما بعد الإنتاج:تغطي هذه المرحلة نفس أساليب المهنيين المتخصصين في التصوير المعماري.

Post Production: The post production used in the course covers the same techniques of professionals specialized in Architectural Photography.


كيفية العمل مع مشاهد بسيطة ومعقدة بطريقة منظمة ، مواجهة تحديات مختلفة ، لتصبح محترف قادر على الدخول في حقل archviz.

How to work with simple and complex scenes in an organized way, facing different challenges, becoming a professional able to enter in the archviz field.


Audience

Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D Renderings, Animation and VFX

Architects

Interior Designers

Architecture students

Interior Design students

Draftsmen and the lovers of architectural visualization

المهندسين المعماريين

مهندسي التصميم الداخلي

طلاب الهندسة المعمارية

طلاب التصميم الداخلي

الرسامون و هواة الاظهار المعماري

Outline

  •  Module 1: Introduction
    • Hardware Discussion
    • Corona Renderer Installation
    • Working with the correct measurement units in 3DstudioMax & Corona
    • Working with Gamma 2.2 correct
    • V-ray vs Corona Interfaces
    • V-ray vs Corona Materials
    • Quality vs Speed
    • Converting scenes and materials from V-ray to Corona
    • Corona Interface
    • Corona Objects
    • Corona Modifiers
  • Module 2:Interface & basic render setup
    • Common
    • Corona Virtual Frame Buffer – VFB
    • Interactive Render, VFB & Progressive Render Limits
    • Max Passes, History, Save / Load & Hidden Lights
    • Override Mtl & 2D Pan Zoom Mode
    • Render Selected & Denoising
    • LightMix – Evening Night
    • Displacement Theory: Mastering Displacement in Corona Render
    • Interactive Rendering
    • Threads, Lock, Material Editor, Autosave & VFB settings
    • Export Scene, Stamp, Image Filters, Highlight Clamping x AA
  • Module 3:Corona Camera
    • Creation & Positioning
    •  Lenses
    •  Exposure
    •  Tone Mapping
    •  LUTs, Bloom, Glare, Sharpening & Blurring
    •  Perspective Correction
    •  Miscellaneous & Lens Distortion
    •  Depth of Field (DOF)
    •  Bokeh
    •  Motion Blur

 

  • Module 4: Corona Light
    • Corona Lights, Size & Shadows
    • Corona Lights: Color, Shapes & Directionality
    • IES & Directionals
    • Corona Light x Light Mtl x Self Illumination
    • Corona Portals
    • Sun & Sky – Creation & Intensity
    • Sun Size, Sun Realistic Color & Turbidity
    • HDRI Theory
    • Lighting with HDRI in Corona Render
    • Optimizing HDRI Maps
    • Optimization using the Scene Environment Overrides
    • HDRI + Corona Sun & Sky
  • Module 5: Corona Materials
    • Basic Slate Material
    • Corona Material – Diffuse & Reflection – Color & Glossiness
    • Fresnel IOR, Anisotropy, Reflection & Reflection Gloss Mapped
    • Materials without Variation x Materials With variation of reflections
    • Refraction Level, Color, IOR & Glossiness
    • Dirty Glass, Caustics & Thin
    • Opacity & Translucency
    • Materials Theory with Volumetric Absorption & Scattering – SSS
    • Creating Materials with Volumetric Absorption & Scattering – SSS
    • Creating a Candle Material with Absorption & Scattering
    • Theory of Bump & Normal map
    • Bump & Normal map in practice
    • The importance of Albedo
    • Working with Texture Albedo
    • Theory of PBR Materials
    • Standardizing the creation of Materials
    • Recreating the standardization of PBR materials in Corona Renderer
    • Applying in the Corona the PBR Standard of Real World Materials – Nonmetals (Dielectrics)
    • Applying in the Corona the PBR Standard of Real World Materials – Metals & Mirrors
    • Applying in the Corona the PBR Standard of Real World Materials – Glasses
    • Applying in the Corona the creation of fabric materials
    • Applying in the Corona the PBR Pattern of Real World Materials – Translucent Materials

 

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