Autodesk 3d Max Advance Level

Trainer Mohammad Abu Zaid
Place Omniplan
Fee 500 JOD
Av. Seats 10
Schedule 01/01/2019 01/04/2019 Sun, Tue, Thu 6:00 PM to 8:30 PM
duration 72 Hrs
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Course Information

Overview

Course Description
In this advanced class, you will learn advanced modeling techniques, advanced animation, mapping, and advanced lighting.
Autodesk 3ds Max is Autodesk’s premier design visualization platform. It offers world-class, state-of-the-art technology for creating photo-realistic still renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max can also work with geometry imported from many other applications.
Length: 12 Weeks
Total Training Hours: 72 H
Certificate: Autodesk certificate of completion / Chaosgroup V-ray certificate

objectives

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Audience

 
Who Should Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling, Rendering, Animation and VFX
 
Prerequisites

  • Knowledge of Windows OS and basic computer navigation
  • Experience with 3D modeling is recommended
  • 3ds Max Fundamentals or equivalent experience.

Outline

[one_half]Course Outline
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class. 
Modeling

  • More Detailed Box Modeling Techniques, Tips, and Tricks
  • Edge Copying Technique
  • Combine Multiple Modeling Concepts to Create Photo-Real Models
  • Build Anything from Airplanes to Humans
  • Mesh, Patches, and Nurbs Techniques 

Material Techniques

  • Unwrap Any Complex Objects using Unwrap UVW
  • Pelt Mapping
  • Layer Many Maps using UVW Map Channels
  • Using Alphas and Images as Alphas
  • Mix and Composite Mapping
  • Material Types in Depth, including Multi-Sub Object, Composite, Matte/Shadow

[/one_half] [one_half_last] Lighting

  • Vray Light types
  • Vray Sunlight
  • Using daylight system with Vray
  • HDRI
  • How to Reduce Time Consuming Renders
  • VrayPhysical Camera 

Animation

  • Controllers in Depth
  • Controllers and Limit Controllers
  • Constraints – Attachment, Surface, Path, Position, Orientation, LookAt, Link
  • Parameter Collector
  • Wire Parameters
  • Sliders
  • Inverse Kinematics
  • IK Solvers
  • Animation Modifiers
  • Morphing
  • Animation Materials and Effects
  • Channel Locks and Inheritance
  • Audio Synchronization 

Effects

  • Particles Tips and Tricks
  • Particle Flow
  • Environmental Effects
  • Composition Tips
  • Glow and Flares
  • Dynamics [/one_half_last]

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